• bit.arshift
  • bit.band
  • bit.bnot
  • bit.bor
  • bit.bswap
  • bit.bxor
  • bit.lshift
  • bit.rol
  • bit.ror
  • bit.rshift
  • bit.tobit
  • bit.tohex
  • bit32.arshift
  • bit32.band
  • bit32.bnot
  • bit32.bor
  • bit32.bswap
  • bit32.bxor
  • bit32.lshift
  • bit32.rol
  • bit32.ror
  • bit32.rshift
  • bit32.tobit
  • bit32.tohex
  • bots.Create
  • bots.GetAll
  • bots.RunCommand
  • concommand.Add
  • concommand.AddHook
  • concommand.Call
  • concommand.CallHook
  • concommand.Exists
  • concommand.RemoveHook
  • coroutine.create
  • coroutine.resume
  • coroutine.running
  • coroutine.status
  • coroutine.wrap
  • coroutine.yield
  • debug.debug
  • debug.getfenv
  • debug.gethook
  • debug.getinfo
  • debug.getlocal
  • debug.getmetatable
  • debug.getregistry
  • debug.getupvalue
  • debug.setfenv
  • debug.sethook
  • debug.setlocal
  • debug.setmetatable
  • debug.setupvalue
  • debug.traceback
  • debug.upvalueid
  • debug.upvaluejoin
  • ents.Create
  • ents.FindByClass
  • ents.FindByName
  • ents.FindInBox
  • ents.FindInSphere
  • ents.GetAll
  • ents.GetEdictCount
  • file.Append
  • file.CreateDir
  • file.Delete
  • file.Exists
  • file.Find
  • file.GetSize
  • file.GetTime
  • file.IsDir
  • file.MonitorDir
  • file.Open
  • file.Poll
  • file.Read
  • file.Rename
  • file.Write
  • gamemode.Call
  • gamemode.Exists
  • gamemode.Get
  • gamemode.Register
  • hook.Add
  • hook.Call
  • hook.Remove
  • http.Get
  • http.Poll
  • http.Post
  • jit.attach
  • jit.flush
  • jit.off
  • jit.on
  • jit.status
  • logs.DebugEvent
  • logs.Event
  • logs.Initialize
  • logs.OnReload
  • logs.ParseLog
  • logs.PlayerDeath
  • logs.PlayerDisconnect
  • logs.PlayerInitialSpawn
  • logs.PlayerSay
  • logs.Shutdown
  • math.abs
  • math.acos
  • math.asin
  • math.atan
  • math.atan2
  • math.ceil
  • math.clamp
  • math.cos
  • math.cosh
  • math.deg
  • math.exp
  • math.floor
  • math.fmod
  • math.frexp
  • math.ldexp
  • math.log
  • math.log10
  • math.map
  • math.max
  • math.min
  • math.mod
  • math.modf
  • math.normalizeangle
  • math.pow
  • math.rad
  • math.rand
  • math.random
  • math.randomseed
  • math.round
  • math.sin
  • math.sinh
  • math.sqrt
  • math.tan
  • math.tanh
  • menu.Close
  • menu.IsOpen
  • menu.Open
  • menu.PlayerCommand
  • menu.Show
  • nav.Create
  • nav.Poll
  • os.clock
  • os.date
  • os.difftime
  • os.time
  • package.loadlib
  • package.seeall
  • physenv.GetAirDensity
  • physenv.GetDefaultPerformanceSettings
  • physenv.GetGravity
  • physenv.GetPerformanceSettings
  • physenv.SetAirDensity
  • physenv.SetGravity
  • physenv.SetPerformanceSettings
  • players.FindByPartial
  • players.GetAll
  • players.GetByIndex
  • players.GetByName
  • players.GetByUserID
  • pluagin.AddDownloadable
  • pluagin.CreatedEntity
  • pluagin.Debug
  • pluagin.FindSendPropInfo
  • pluagin.GetConVarValue
  • pluagin.GetGameDescription
  • pluagin.GetGameDir
  • pluagin.GetGamemode
  • pluagin.GetMap
  • pluagin.GetVersion
  • pluagin.IsCSS
  • pluagin.IsDebugging
  • pluagin.IsJITEnabled
  • pluagin.IsTF2
  • pluagin.MapCreatedEntity
  • pluagin.MaxPlayers
  • pluagin.ProfileEnd
  • pluagin.ProfileStart
  • pluagin.RegisterConsoleCommand
  • pluagin.RegisterConsoleCommandHook
  • pluagin.Reload
  • pluagin.ServerCommand
  • pluagin.SetDebugCPP
  • pluagin.System
  • sent.Exists
  • sent.Get
  • sent.Register
  • string.byte
  • string.char
  • string.clean
  • string.dump
  • string.find
  • string.format
  • string.gfind
  • string.gmatch
  • string.gsub
  • string.join
  • string.len
  • string.lower
  • string.match
  • string.rep
  • string.reverse
  • string.split
  • string.sub
  • string.trim
  • string.upper
  • table.concat
  • table.copy
  • table.Count
  • table.foreach
  • table.foreachi
  • table.getn
  • table.HasValue
  • table.inherit
  • table.insert
  • table.maxn
  • table.merge
  • table.remove
  • table.sort
  • timer.Check
  • timer.Create
  • timer.Exists
  • timer.Pause
  • timer.Remove
  • timer.Simple
  • timer.Start
  • timer.Toggle
  • timer.UnPause
  • tmysql.Escape
  • tmysql.Initialize
  • tmysql.Poll
  • tmysql.Query
  • util.Beam
  • util.ComputeRotSpeedToAlignAxes
  • util.GetParticleSystems
  • util.GetPlayerTrace
  • util.GetPointContents
  • util.GetSoundDuration
  • util.GetWorldSpawn
  • util.IntersectRayWithOBB
  • util.IsOBBIntersectingOBB
  • util.IsPointInBox
  • util.KeyValuesToTable
  • util.PointDistToPlane
  • util.PrecacheModel
  • util.PrecacheParticleSystem
  • util.PrecacheSound
  • util.TableToKeyValues
  • util.TraceEntity
  • util.TraceHull
  • util.TraceLine
  • util.VectorAngles
  • Angle:Forward
  • Angle:Invalidate
  • Angle:IsValid
  • Angle:Length
  • Angle:LengthSqr
  • Angle:Right
  • Angle:RotateAroundAxis
  • Angle:Up
  • EconItemView:GetItemIndex
  • Entity:Activate
  • Entity:AddEffectFlag
  • Entity:AddFlag
  • Entity:AddSolidFlag
  • Entity:AddThinkPostHook
  • Entity:EmitSound
  • Entity:EnableClientSideAnimation
  • Entity:EnableShadows
  • Entity:EnableThink
  • Entity:GetAngles
  • Entity:GetClass
  • Entity:GetCollisionBounds
  • Entity:GetCollisionGroup
  • Entity:GetColor
  • Entity:GetData
  • Entity:GetDataFloat
  • Entity:GetDataString
  • Entity:GetEyeAngles
  • Entity:GetEyePos
  • Entity:GetForward
  • Entity:GetGroundEntity
  • Entity:GetHealth
  • Entity:GetIndex
  • Entity:GetKeyValue
  • Entity:GetMaxHealth
  • Entity:GetModel
  • Entity:GetModelScale
  • Entity:GetMoveCollide
  • Entity:GetMoveType
  • Entity:GetOBBCenter
  • Entity:GetOBBMaxs
  • Entity:GetOBBMins
  • Entity:GetOwner
  • Entity:GetParent
  • Entity:GetPhysicsObject
  • Entity:GetPos
  • Entity:GetProp
  • Entity:GetRenderMode
  • Entity:GetRight
  • Entity:GetSendProp
  • Entity:GetSolid
  • Entity:GetTakeDamage
  • Entity:GetTeam
  • Entity:GetUp
  • Entity:GetVelocity
  • Entity:GetViewOffset
  • Entity:GetWaterLevel
  • Entity:GetWorldSpaceCenter
  • Entity:HasEffectFlag
  • Entity:HasFlag
  • Entity:HasSolidFlag
  • Entity:Input
  • Entity:IsPlayer
  • Entity:IsSENT
  • Entity:IsTrigger
  • Entity:IsValid
  • Entity:IsVisible
  • Entity:IsWeapon
  • Entity:IsWorld
  • Entity:LocalToWorld
  • Entity:PhysicsDestroy
  • Entity:PhysicsInit
  • Entity:PhysicsInitBox
  • Entity:PhysicsInitSphere
  • Entity:PrintDataMap
  • Entity:Remove
  • Entity:RemoveEffectFlag
  • Entity:RemoveFlag
  • Entity:RemoveParent
  • Entity:RemoveSolidFlag
  • Entity:ResetSequence
  • Entity:ResetSequenceInfo
  • Entity:SetAngles
  • Entity:SetCollisionBounds
  • Entity:SetCollisionGroup
  • Entity:SetColor
  • Entity:SetData
  • Entity:SetDataBool
  • Entity:SetGroundEntity
  • Entity:SetHealth
  • Entity:SetKeyValue
  • Entity:SetMaxHealth
  • Entity:SetModel
  • Entity:SetModelScale
  • Entity:SetMoveCollide
  • Entity:SetMoveType
  • Entity:SetOwner
  • Entity:SetParent
  • Entity:SetPos
  • Entity:SetProp
  • Entity:SetRenderMode
  • Entity:SetSolid
  • Entity:SetTakeDamage
  • Entity:SetTeam
  • Entity:SetTrigger
  • Entity:SetVelocity
  • Entity:SetViewOffset
  • Entity:Spawn
  • Entity:StartMotionController
  • Entity:StopMotionController
  • Entity:StopSound
  • Entity:Teleport
  • Entity:WorldToLocal
  • File:Close
  • File:Flush
  • File:Read
  • File:Write
  • Nav:AddAirSeed
  • Nav:AddGroundSeed
  • Nav:ClearAirSeeds
  • Nav:ClearGroundSeeds
  • Nav:CreateNode
  • Nav:FindPath
  • Nav:FindPathHull
  • Nav:FindPathHullImmediate
  • Nav:FindPathImmediate
  • Nav:FullGeneration
  • Nav:Generate
  • Nav:GetClosestNode
  • Nav:GetClosetNodeCluster
  • Nav:GetDiagonal
  • Nav:GetEnd
  • Nav:GetGridSize
  • Nav:GetHeuristic
  • Nav:GetMask
  • Nav:GetNearestNodes
  • Nav:GetNode
  • Nav:GetNodeByID
  • Nav:GetNodes
  • Nav:GetNodeTotal
  • Nav:GetStart
  • Nav:IsGenerated
  • Nav:IsLoaded
  • Nav:Load
  • Nav:LoadImmediate
  • Nav:RemoveNode
  • Nav:ResetGeneration
  • Nav:Save
  • Nav:SetDiagonal
  • Nav:SetEnd
  • Nav:SetGridSize
  • Nav:SetHeuristic
  • Nav:SetMask
  • Nav:SetStart
  • Nav:SetupMaxDistance
  • Node:ConnectTo
  • Node:GetClosestConnection
  • Node:GetConnectedNode
  • Node:GetConnections
  • Node:GetFurthestConnection
  • Node:GetID
  • Node:GetNormal
  • Node:GetPos
  • Node:GetScoreF
  • Node:GetScoreG
  • Node:IsConnected
  • Node:IsDisabled
  • Node:RemoveConnection
  • Node:SetDisabled
  • Node:SetNormal
  • Node:SetPosition
  • Phys:AddAngularVelocity
  • Phys:AddVelocity
  • Phys:ApplyForceCenter
  • Phys:ApplyForceOffset
  • Phys:CalculateForceOffset
  • Phys:ComputeShadowControl
  • Phys:EnableCollisions
  • Phys:EnableDrag
  • Phys:EnableGravity
  • Phys:EnableMotion
  • Phys:GetAngles
  • Phys:GetAngularVelocity
  • Phys:GetInertia
  • Phys:GetMass
  • Phys:GetMassCenter
  • Phys:GetMaterial
  • Phys:GetPos
  • Phys:GetVelocity
  • Phys:IsAsleep
  • Phys:IsCollisionEnabled
  • Phys:IsDragEnabled
  • Phys:IsGravityEnabled
  • Phys:IsMoveable
  • Phys:SetAngles
  • Phys:SetAngularVelocity
  • Phys:SetAngularVelocityInstantaneous
  • Phys:SetBuoyancyRatio
  • Phys:SetInertia
  • Phys:SetMass
  • Phys:SetMaterial
  • Phys:SetPos
  • Phys:SetVelocity
  • Phys:SetVelocityInstantaneous
  • Phys:Sleep
  • Phys:Wake
  • Player:Ban
  • Player:ChangeTeam
  • Player:ChatPrint
  • Player:ConCommand
  • Player:CreateWeapon
  • Player:EquipWeapon
  • Player:GetAccount
  • Player:GetActiveWeapon
  • Player:GetAimVector
  • Player:GetAmmo
  • Player:GetAngles
  • Player:GetArmor
  • Player:GetClientIndex
  • Player:GetHUD
  • Player:GetInfo
  • Player:GetIPAddress
  • Player:GetLifeState
  • Player:GetMaxSpeed
  • Player:GetMetal
  • Player:GetModel
  • Player:GetName
  • Player:GetObserverMode
  • Player:GetObserverTarget
  • Player:GetPlayerClass
  • Player:GetPos
  • Player:GetRunSpeed
  • Player:GetScore
  • Player:GetShootPos
  • Player:GetTeam
  • Player:GetUserID
  • Player:GetViewModel
  • Player:GetWeapon
  • Player:GiveWeapon
  • Player:GodDisable
  • Player:GodEnable
  • Player:HUDMessage
  • Player:HUDText
  • Player:IsAlive
  • Player:IsBot
  • Player:IsConnected
  • Player:IsGod
  • Player:IsPlayer
  • Player:IsValid
  • Player:KeyDown
  • Player:Kick
  • Player:Kill
  • Player:PrintMessage
  • Player:Regenerate
  • Player:RemoveAllItems
  • Player:RemoveAllWeapons
  • Player:RemoveWeapon
  • Player:Respawn
  • Player:SelectWeapon
  • Player:SetAccount
  • Player:SetAmmo
  • Player:SetArmor
  • Player:SetHUD
  • Player:SetInfo
  • Player:SetLastWeapon
  • Player:SetLifeState
  • Player:SetMetal
  • Player:SetObserverMode
  • Player:SetObserverTarget
  • Player:SetPlayerClass
  • Player:SetRunSpeed
  • Player:ShowMenu
  • Player:ShowMessage
  • Player:SteamID
  • Player:TraceAttack
  • UserCommand:GetAngles
  • UserCommand:GetButtons
  • UserCommand:GetForwardMove
  • UserCommand:GetMouseX
  • UserCommand:GetMouseY
  • UserCommand:GetSideMove
  • UserCommand:GetUpMove
  • UserCommand:GetVelocity
  • UserCommand:SetAngles
  • UserCommand:SetButtons
  • UserCommand:SetForwardMove
  • UserCommand:SetMouseX
  • UserCommand:SetMouseY
  • UserCommand:SetSideMove
  • UserCommand:SetUpMove
  • UserCommand:SetVelocity
  • Vector:Angle
  • Vector:Copy
  • Vector:Cross
  • Vector:Distance
  • Vector:DistanceSqr
  • Vector:Dot
  • Vector:GetNormal
  • Vector:Invalidate
  • Vector:IsLengthGreaterThan
  • Vector:IsLengthLessThan
  • Vector:IsValid
  • Vector:Length
  • Vector:Length2D
  • Vector:Length2DSqr
  • Vector:LengthSqr
  • Vector:Max
  • Vector:Min
  • Vector:MulAdd
  • Vector:Negate
  • Vector:Normalize
  • Vector:Random
  • Vector:Rotate
  • Vector:RotateAroundAxis
  • Vector:WithinAABox
  • Vector:Zero
  • Weapon:GetPrimaryAmmoType
  • Weapon:GetPrintName
  • Weapon:GetSecondaryAmmoType
  • Weapon:IsWeapon
  • Weapon:SetClip1
  • Weapon:SetClip2
  • AddChatCommand
  • BaseCall
  • BombDefused
  • BombExploded
  • CaptureBlocked
  • EntityThinkPost
  • EscortScore
  • FlagEvent
  • GetGameDescription
  • GetMapEntitiesString
  • GetPlayerInfo
  • HostageRescued
  • Initialize
  • IsActiveRound
  • IsBuildPositionValid
  • IsWarmUpRound
  • ObjectDestroyed
  • OnEntityKeyValue
  • OnEntityRemoved
  • OnEntitySpawned
  • OnGamemodeLoaded
  • OnHotLoad
  • OnLUAError
  • OnPostCleanup
  • OnPreCleanup
  • OnReload
  • OnUnload
  • PlayerAvengedTeammate
  • PlayerCalcScore
  • PlayerCanHearPlayersVoice
  • PlayerCanUseItem
  • PlayerCommand
  • PlayerConnect
  • PlayerDeath
  • PlayerDisconnect
  • PlayerHealed
  • PlayerInitialSpawn
  • PlayerSay
  • PlayerSelectSpawn
  • PlayerShouldCrit
  • PlayerShouldRegenerate
  • PlayerSpawn
  • PlayerUserCommand
  • PointCaptured
  • PostInventoryApplication
  • RoundActive
  • RoundEnd
  • RoundMVP
  • RoundStart
  • RoundWin
  • ServerActivate
  • SetPlayerInfo
  • SetupFinished
  • ShouldCleanup
  • ShouldCollide
  • ShouldPreserveEntity
  • ShouldShowServerCVarChange
  • Shutdown
  • Think
  • WinPanel
  • BaseCall
  • EndTouch
  • GetPlayer
  • Initialize
  • OnInput
  • OnKeyValue
  • OnRemove
  • OnTakeDamage
  • PhysicsCollide
  • PhysicsSimulate
  • PhysicsUpdate
  • SetPlayer
  • ShouldTransmit
  • StartTouch
  • Think
  • Touch
  • Use
  • AccessorFunc
  • AddDownloables
  • Angle
  • CacheWeapon
  • ClassEnumToString
  • collectgarbage
  • Color
  • comma_value
  • CreateParticleSystem
  • CreateSound
  • CreateTimer
  • CreateTimerRaw
  • CreateWeapon
  • CurTime
  • EconItemView
  • Entity
  • Error
  • ErrorNoHalt
  • FindMetaTable
  • FrameTime
  • gcinfo
  • GetClassForWeapon
  • getfenv
  • GetItemSlot
  • getmetatable
  • GetPlayerDataTable
  • GetTickInterval
  • HookScores
  • include
  • ipairs
  • IsValid
  • Lerp
  • LoadMapEntitiesString
  • Model
  • module
  • Msg
  • newproxy
  • next
  • orderedPairs
  • ordinal
  • pairs
  • pcall
  • print
  • PrintAll
  • PrintTable
  • rawequal
  • rawget
  • rawset
  • RealTime
  • require
  • RespawnInPlace
  • RoundWin
  • SecondsToFormat
  • select
  • setfenv
  • setmetatable
  • SetPlayerDataTable
  • Sound
  • SpawnBots
  • StringClassToClassEnum
  • tobool
  • tonumber
  • tostring
  • type
  • unpack
  • UpdateSoundPatches
  • UserCommand
  • Vector
  • VectorLerp
  • xpcall
  • ALL_VISIBLE_CONTENTS
  • CLASS_DEMOMAN
  • CLASS_ENGINEER
  • CLASS_HEAVY
  • CLASS_MEDIC
  • CLASS_PYRO
  • CLASS_SCOUT
  • CLASS_SNIPER
  • CLASS_SOLDIER
  • CLASS_SPY
  • COLLISION_GROUP_BREAKABLE_GLASS
  • COLLISION_GROUP_DEBRIS
  • COLLISION_GROUP_DEBRIS_TRIGGER
  • COLLISION_GROUP_DISSOLVING
  • COLLISION_GROUP_DOOR_BLOCKER
  • COLLISION_GROUP_IN_VEHICLE
  • COLLISION_GROUP_INTERACTIVE
  • COLLISION_GROUP_INTERACTIVE_DEBRIS
  • COLLISION_GROUP_NONE
  • COLLISION_GROUP_NPC
  • COLLISION_GROUP_NPC_ACTOR
  • COLLISION_GROUP_NPC_SCRIPTED
  • COLLISION_GROUP_PASSABLE_DOOR
  • COLLISION_GROUP_PLAYER
  • COLLISION_GROUP_PLAYER_MOVEMENT
  • COLLISION_GROUP_PROJECTILE
  • COLLISION_GROUP_PUSHAWAY
  • COLLISION_GROUP_VEHICLE
  • COLLISION_GROUP_VEHICLE_CLIP
  • COLLISION_GROUP_WEAPON
  • CONTENTS_AREAPORTAL
  • CONTENTS_AUX
  • CONTENTS_BLOCKLOS
  • CONTENTS_CURRENT_0
  • CONTENTS_CURRENT_180
  • CONTENTS_CURRENT_270
  • CONTENTS_CURRENT_90
  • CONTENTS_CURRENT_DOWN
  • CONTENTS_CURRENT_UP
  • CONTENTS_DEBRIS
  • CONTENTS_DETAIL
  • CONTENTS_EMPTY
  • CONTENTS_GRATE
  • CONTENTS_HITBOX
  • CONTENTS_IGNORE_NODRAW_OPAQUE
  • CONTENTS_LADDER
  • CONTENTS_MONSTER
  • CONTENTS_MONSTERCLIP
  • CONTENTS_MOVEABLE
  • CONTENTS_OPAQUE
  • CONTENTS_ORIGIN
  • CONTENTS_PLAYERCLIP
  • CONTENTS_SLIME
  • CONTENTS_SOLID
  • CONTENTS_TEAM1
  • CONTENTS_TEAM2
  • CONTENTS_TESTFOGVOLUME
  • CONTENTS_TRANSLUCENT
  • CONTENTS_UNUSED
  • CONTENTS_WATER
  • CONTENTS_WINDOW
  • DAMAGE_AIM
  • DAMAGE_EVENTS_ONLY
  • DAMAGE_NO
  • DAMAGE_YES
  • EF_BONEMERGE
  • EF_BONEMERGE_FASTCULL
  • EF_BRIGHTLIGHT
  • EF_DIMLIGHT
  • EF_ITEM_BLINK
  • EF_NODRAW
  • EF_NOINTERP
  • EF_NORECEIVESHADOW
  • EF_NOSHADOW
  • EF_PARENT_ANIMATES
  • FL_AIMTARGET
  • FL_ATCONTROLS
  • FL_BASEVELOCITY
  • FL_CLIENT
  • FL_CONVEYOR
  • FL_DISSOLVING
  • FL_DONTTOUCH
  • FL_DUCKING
  • FL_FAKECLIENT
  • FL_FLY
  • FL_FROZEN
  • FL_GODMODE
  • FL_GRAPHED
  • FL_GRENADE
  • FL_INRAIN
  • FL_INWATER
  • FL_KILLME
  • FL_NOTARGET
  • FL_NPC
  • FL_OBJECT
  • FL_ONFIRE
  • FL_ONGROUND
  • FL_ONTRAIN
  • FL_PARTIALGROUND
  • FL_STATICPROP
  • FL_STEPMOVEMENT
  • FL_SWIM
  • FL_TRANSRAGDOLL
  • FL_UNBLOCKABLE_BY_PLAYER
  • FL_WATERJUMP
  • FL_WORLDBRUSH
  • FLAG_EVENT_DROPPED
  • FLAG_EVENT_RETURNED
  • FLAG_EVENT_SCORED
  • FLAG_EVENT_TAKEN
  • FSOLID_CUSTOMBOXTEST
  • FSOLID_CUSTOMRAYTEST
  • FSOLID_FORCE_WORLD_ALIGNED
  • FSOLID_NOT_SOLID
  • FSOLID_NOT_STANDABLE
  • FSOLID_ROOT_PARENT_ALIGNED
  • FSOLID_TRIGGER
  • FSOLID_TRIGGER_TOUCH_DEBRIS
  • FSOLID_USE_TRIGGER_BOUNDS
  • FSOLID_VOLUME_CONTENTS
  • HIDEHUD_ALL
  • HIDEHUD_BONUS_PROGRESS
  • HIDEHUD_CHAT
  • HIDEHUD_CROSSHAIR
  • HIDEHUD_FLASHLIGHT
  • HIDEHUD_HEALTH
  • HIDEHUD_INVEHICLE
  • HIDEHUD_MISCSTATUS
  • HIDEHUD_NEEDSUIT
  • HIDEHUD_PLAYERDEAD
  • HIDEHUD_VEHICLE_CROSSHAIR
  • HIDEHUD_WEAPONSELECTION
  • HUD_PRINTCENTER
  • HUD_PRINTCONSOLE
  • HUD_PRINTNOTIFY
  • HUD_PRINTTALK
  • IN_ALT1
  • IN_ALT2
  • IN_ATTACK
  • IN_ATTACK2
  • IN_BACK
  • IN_BULLRUSH
  • IN_CANCEL
  • IN_DUCK
  • IN_FORWARD
  • IN_GRENADE1
  • IN_GRENADE2
  • IN_JUMP
  • IN_LEFT
  • IN_MOVELEFT
  • IN_MOVERIGHT
  • IN_RELOAD
  • IN_RIGHT
  • IN_RUN
  • IN_SCORE
  • IN_SPEED
  • IN_USE
  • IN_WALK
  • IN_WEAPON1
  • IN_WEAPON2
  • IN_ZOOM
  • LAST_VISIBLE_CONTENTS
  • LIFE_ALIVE
  • LIFE_DEAD
  • LIFE_DISCARDBODY
  • LIFE_DYING
  • LIFE_RESPAWNABLE
  • MASK_ALL
  • MASK_BLOCKLOS
  • MASK_BLOCKLOS_AND_NPCS
  • MASK_CURRENT
  • MASK_DEADSOLID
  • MASK_NPCSOLID
  • MASK_NPCSOLID_BRUSHONLY
  • MASK_NPCWORLDSTATIC
  • MASK_OPAQUE
  • MASK_OPAQUE_AND_NPCS
  • MASK_PLAYERSOLID
  • MASK_PLAYERSOLID_BRUSHONLY
  • MASK_SHOT
  • MASK_SHOT_HULL
  • MASK_SHOT_PORTAL
  • MASK_SOLID
  • MASK_SOLID_BRUSHONLY
  • MASK_SPLITAREAPORTAL
  • MASK_VISIBLE
  • MASK_VISIBLE_AND_NPCS
  • MASK_WATER
  • MODEL_CLASS_DEMOMAN
  • MODEL_CLASS_ENGINEER
  • MODEL_CLASS_HEAVY
  • MODEL_CLASS_MEDIC
  • MODEL_CLASS_PYRO
  • MODEL_CLASS_SCOUT
  • MODEL_CLASS_SNIPER
  • MODEL_CLASS_SOLDIER
  • MODEL_CLASS_SPY
  • MOVECOLLIDE_DEFAULT
  • MOVECOLLIDE_FLY_BOUNCE
  • MOVECOLLIDE_FLY_CUSTOM
  • MOVECOLLIDE_FLY_SLIDE
  • MOVETYPE_CUSTOM
  • MOVETYPE_FLY
  • MOVETYPE_FLYGRAVITY
  • MOVETYPE_ISOMETRIC
  • MOVETYPE_LADDER
  • MOVETYPE_NOCLIP
  • MOVETYPE_NONE
  • MOVETYPE_OBSERVER
  • MOVETYPE_PUSH
  • MOVETYPE_STEP
  • MOVETYPE_VPHYSICS
  • MOVETYPE_WALK
  • NAV_DIR_EAST
  • NAV_DIR_END
  • NAV_DIR_NORTH
  • NAV_DIR_NORTHEAST
  • NAV_DIR_NORTHWEST
  • NAV_DIR_SOUTH
  • NAV_DIR_SOUTHEAST
  • NAV_DIR_SOUTHWEST
  • NAV_DIR_START
  • NAV_DIR_WEST
  • NULL
  • OBS_MODE_CHASE
  • OBS_MODE_DEATHCAM
  • OBS_MODE_FIXED
  • OBS_MODE_FREEZECAM
  • OBS_MODE_IN_EYE
  • OBS_MODE_NONE
  • OBS_MODE_ROAMING
  • RENDERMODE_ENVIRONMENTAL
  • RENDERMODE_GLOW
  • RENDERMODE_NONE
  • RENDERMODE_NORMAL
  • RENDERMODE_TRANSADD
  • RENDERMODE_TRANSADDFRAMEBLEND
  • RENDERMODE_TRANSALPHA
  • RENDERMODE_TRANSALPHAADD
  • RENDERMODE_TRANSCOLOR
  • RENDERMODE_TRANSTEXTURE
  • RENDERMODE_WORLDGLOW
  • SIM_GLOBAL_ACCELERATION
  • SIM_GLOBAL_FORCE
  • SIM_LOCAL_ACCELERATION
  • SIM_LOCAL_FORCE
  • SIM_NOTHING
  • SND_CHANGE_PITCH
  • SND_CHANGE_VOL
  • SND_DELAY
  • SND_NOFLAGS
  • SND_STOP
  • SND_STOP_LOOPING
  • SOLID_BBOX
  • SOLID_BSP
  • SOLID_CUSTOM
  • SOLID_NONE
  • SOLID_OBB
  • SOLID_OBB_YAW
  • SOLID_VPHYSICS
  • TEAM_BLU
  • TEAM_BLUE
  • TEAM_CT
  • TEAM_RED
  • TEAM_SPEC
  • TEAM_T
  • TRACE_ENTITIES_ONLY
  • TRACE_EVERYTHING
  • TRACE_WORLD_ONLY
  • USE_OFF
  • USE_ON
  • USE_SET
  • USE_TOGGLE
  • WEAPON_MELEE
  • WEAPON_PDA1
  • WEAPON_PDA2
  • WEAPON_PRIMARY
  • WEAPON_SECONDARY
  • WEAPON_SLOT1
  • WEAPON_SLOT2
  • WEAPON_SLOT3
  • WEAPON_SLOT4
  • WEAPON_SLOT5
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